1 | if live_call() |
2 | return global.live_result; |
3 | battle_box = obj_dialogue_box_battle_transformation_any |
4 | instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_ceroba_ribbon_base) |
5 | lantern_offset = 120 |
6 | alarm[0] = 30 |
7 | alarm[1] = 240 |