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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_spinning_staff_Create_0

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1
if live_call()
2
    return global.live_result;
3
battle_box = obj_dialogue_box_battle_transformation_any
4
instance_create_depth(choose(battle_box.bbox_left, battle_box.bbox_right), (battle_box.bbox_top - 40), -100, obj_ceroba_attack_fire_mask)