1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (!(scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight
{
if instance_exists(obj_dialogue_box_battle_transformation_any)
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index)
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index)
if (argument_count > 2)
{
battle_box_target_x = argument[2]
battle_box_target_y = argument[3]
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = obj_dialogue_box_battle_transformation_any
global.attack_surface_width = box.sprite_width - 8
global.attack_surface_height = box.sprite_height - 8
global.attack_surface_x = box.x - global.attack_surface_width * 0.5
global.attack_surface_y = box.y - global.attack_surface_height * 0.5
if surface_exists(global.attack_surface)
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height)
return true;
}
}
}
else
return false;
} (128, 128))) |
4 |
return; |
5 |
for (var i = 0; i < bullet_number_max; i++) |
6 |
{ |
7 |
if (timer == floor(i * (360 / bullet_number_max / bullet_speed))) |
8 |
{ |
9 |
var bullet = instance_create_depth(battle_box.x, (battle_box.y - bullet_distance), -1100, obj_ceroba_phase_2_p1_circling_lantern) |
10 |
bullet.bullet_speed = bullet_speed |
11 |
bullet.attack_dir = attack_dir |
12 |
bullet.bullet_spawner = id |
13 |
bullet.attack_distance = bullet_distance |
14 |
bullet_number_current += 1 |
15 |
} |
16 |
} |
17 |
timer += 1 |