6 |
alarm[0] = 15alarm[0]if live_call()
return global.live_result;
var battle_box = obj_dialogue_box_battle_transformation_any
var side = choose(1, 2, 3)
var xx = battle_box.bbox_left + 16
var xx2 = battle_box.bbox_right - 16
var xx3 = battle_box.x
var yy = battle_box.bbox_top - 16
var obstacle1 = obj_ceroba_attack_fireball_obstacle
var obstacle2 = obj_ceroba_attack_fireball_obstacle
var obstacle3 = obj_ceroba_attack_fireball_obstacle
var obstacle_speed = 5
if (global.hotland_flag[2] == 3)
obstacle_speed = 6
switch side
{
case 1:
obstacle1 = obj_ceroba_attack_bell_obstacle
break
case 2:
obstacle2 = obj_ceroba_attack_bell_obstacle
break
case 3:
obstacle3 = obj_ceroba_attack_bell_obstacle
break
}
instance_create_depth(xx, yy, -50, obstacle1)
instance_create_depth(xx2, yy, -50, obstacle2)
instance_create_depth(xx3, yy, -50, obstacle3)
with (obstacle1)
{
direction = 270
speed = obstacle_speed
}
with (obstacle2)
{
direction = 270
speed = obstacle_speed
}
with (obstacle3)
{
direction = 270
speed = obstacle_speed
}
alarm[0] = obstacle_offset |