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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_ribbons_Create_0

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1
if live_call()
2
    return global.live_result;
3
battle_box = obj_dialogue_box_battle_transformation_any
4
instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_ceroba_ribbon_base)
5
noloop = false