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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_special_attack_spawner_Other_10

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1
if (!(layer_exists("Attack Layer")))
2
    layer_create((obj_heart_battle_fighting_parent.depth - 1), "Attack Layer")
3
attack_sequence = layer_sequence_create("Attack Layer", obj_ceroba_body_pacifist_phase_2.x, obj_ceroba_body_pacifist_phase_2.y, 3)