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gml_Object_obj_battle_enemy_attack_ceroba_red_box_Draw_0

(view raw script w/o annotations or w/e)
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var _color_current = make_color_rgb(255, color_number_current, color_number_current)
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if instance_exists(obj_dialogue_box_battle_transformation_any)
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{
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    with (obj_dialogue_box_battle_transformation_any)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1)
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        draw_rectangle_colour(bbox_left, bbox_top, (bbox_left + 4), bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour((bbox_right - 4), bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, (bbox_top + 4), _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, (bbox_bottom - 4), bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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    }
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}
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if instance_exists(obj_dialogue_box_battle_transformation_any_out)
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{
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    with (obj_dialogue_box_battle_transformation_any_out)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1)
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        draw_rectangle_colour(bbox_left, bbox_top, (bbox_left + 4), bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour((bbox_right - 4), bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, (bbox_top + 4), _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, (bbox_bottom - 4), bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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    }
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}
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if instance_exists(obj_dialogue_box_battle_transformation_any_in)
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{
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    with (obj_dialogue_box_battle_transformation_any_in)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1)
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        draw_rectangle_colour(bbox_left, bbox_top, (bbox_left + 4), bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour((bbox_right - 4), bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, (bbox_top + 4), _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, (bbox_bottom - 4), bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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    }
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}
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if instance_exists(obj_dialogue_box_battle_transformation_attack)
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{
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    with (obj_dialogue_box_battle_transformation_attack)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1)
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        draw_rectangle_colour(bbox_left, bbox_top, (bbox_left + 4), bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour((bbox_right - 4), bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, (bbox_top + 4), _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, (bbox_bottom - 4), bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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    }
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}
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if instance_exists(obj_dialogue_box_battle)
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{
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    with (obj_dialogue_box_battle)
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    {
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        draw_set_alpha(image_alpha)
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        draw_self()
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1)
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        draw_rectangle_colour(bbox_left, bbox_top, (bbox_left + 4), bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour((bbox_right - 4), bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, (bbox_top + 4), _color_current, _color_current, _color_current, _color_current, false)
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        draw_rectangle_colour(bbox_left, (bbox_bottom - 4), bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false)
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        draw_set_alpha(1)
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    }
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}