| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
var battle_box_width = battle_box.sprite_width; |
| 5 |
var bullet_width = 8; |
| 6 |
var bullet_inc = battle_box_width / bullet_width; |
| 7 |
var excl = irandom_range(1, (battle_box_width / bullet_inc) - 1); |
| 8 |
do |
| 9 |
dir = choose("top", "bottom", "left", "right"); |
| 10 |
until (dir != dir_last); |
| 11 |
dir_last = dir; |
| 12 |
var j = 0; |
| 13 |
var vsp = 0; |
| 14 |
var hsp = 0; |
| 15 |
for (var i = 16; i < (battle_box_width - 12); i += bullet_inc) |
| 16 |
{ |
| 17 |
j += 1; |
| 18 |
if (j != excl) |
| 19 |
{ |
| 20 |
var xx, yy; |
| 21 |
switch (dir) |
| 22 |
{ |
| 23 |
case "top": |
| 24 |
xx = battle_box.bbox_left + i; |
| 25 |
yy = battle_box.bbox_top - 20; |
| 26 |
vsp = 3; |
| 27 |
break; |
| 28 |
case "bottom": |
| 29 |
xx = battle_box.bbox_left + i; |
| 30 |
yy = battle_box.bbox_bottom + 20; |
| 31 |
vsp = -3; |
| 32 |
break; |
| 33 |
case "left": |
| 34 |
xx = battle_box.bbox_left - 20; |
| 35 |
yy = battle_box.bbox_top + i; |
| 36 |
hsp = 3; |
| 37 |
break; |
| 38 |
case "right": |
| 39 |
xx = battle_box.bbox_right + 20; |
| 40 |
yy = battle_box.bbox_top + i; |
| 41 |
hsp = -3; |
| 42 |
break; |
| 43 |
} |
| 44 |
show_debug_message(dir); |
| 45 |
var bullet = instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_ceroba_flower_bullet_pacifist); |
| 46 |
bullet.vspeed = vsp; |
| 47 |
bullet.hspeed = hsp; |
| 48 |
} |
| 49 |
} |
| 50 |
alarm[0] = 35;gml_Object_obj_battle_enemy_attack_ceroba_shotgun_pacifist_checker_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var battle_box_width = battle_box.sprite_width;
var bullet_width = 8;
var bullet_inc = battle_box_width / bullet_width;
var excl = irandom_range(1, (battle_box_width / bullet_inc) - 1);
do
dir = choose("top", "bottom", "left", "right");
until (dir != dir_last);
dir_last = dir;
var j = 0;
var vsp = 0;
var hsp = 0;
for (var i = 16; i < (battle_box_width - 12); i += bullet_inc)
{
j += 1;
if (j != excl)
{
var xx, yy;
switch (dir)
{
case "top":
xx = battle_box.bbox_left + i;
yy = battle_box.bbox_top - 20;
vsp = 3;
break;
case "bottom":
xx = battle_box.bbox_left + i;
yy = battle_box.bbox_bottom + 20;
vsp = -3;
break;
case "left":
xx = battle_box.bbox_left - 20;
yy = battle_box.bbox_top + i;
hsp = 3;
break;
case "right":
xx = battle_box.bbox_right + 20;
yy = battle_box.bbox_top + i;
hsp = -3;
break;
}
show_debug_message(dir);
var bullet = instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_ceroba_flower_bullet_pacifist);
bullet.vspeed = vsp;
bullet.hspeed = hsp;
}
}
alarm[0] = 35; |