|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
var battle_box = 3155;
|
|
4
|
var battle_box_width = battle_box.sprite_width;
|
|
5
|
var bullet_width = 8;
|
|
6
|
var bullet_inc = battle_box_width / bullet_width;
|
|
7
|
var excl = irandom_range(1, (battle_box_width / bullet_inc) - 1);
|
|
8
|
do
|
|
9
|
dir = choose("top", "bottom", "left", "right");
|
|
10
|
until (dir != dir_last);
|
|
11
|
dir_last = dir;
|
|
12
|
var j = 0;
|
|
13
|
var vsp = 0;
|
|
14
|
var hsp = 0;
|
|
15
|
for (var i = 16; i < (battle_box_width - 12); i += bullet_inc)
|
|
16
|
{
|
|
17
|
j += 1;
|
|
18
|
if (j != excl)
|
|
19
|
{
|
|
20
|
var xx, yy;
|
|
21
|
switch (dir)
|
|
22
|
{
|
|
23
|
case "top":
|
|
24
|
xx = battle_box.bbox_left + i;
|
|
25
|
yy = battle_box.bbox_top - 20;
|
|
26
|
vsp = 3;
|
|
27
|
break;
|
|
28
|
case "bottom":
|
|
29
|
xx = battle_box.bbox_left + i;
|
|
30
|
yy = battle_box.bbox_bottom + 20;
|
|
31
|
vsp = -3;
|
|
32
|
break;
|
|
33
|
case "left":
|
|
34
|
xx = battle_box.bbox_left - 20;
|
|
35
|
yy = battle_box.bbox_top + i;
|
|
36
|
hsp = 3;
|
|
37
|
break;
|
|
38
|
case "right":
|
|
39
|
xx = battle_box.bbox_right + 20;
|
|
40
|
yy = battle_box.bbox_top + i;
|
|
41
|
hsp = -3;
|
|
42
|
break;
|
|
43
|
}
|
|
44
|
show_debug_message(dir);
|
|
45
|
var bullet = instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_ceroba_flower_bullet_pacifist);
|
|
46
|
bullet.vspeed = vsp;
|
|
47
|
bullet.hspeed = hsp;
|
|
48
|
}
|
|
49
|
}
|
|
50
|
alarm[0] = 35; gml_Object_obj_battle_enemy_attack_ceroba_shotgun_pacifist_checker_Alarm_0.gml
if (live_call())
return global.live_result;
var battle_box = 3155;
var battle_box_width = battle_box.sprite_width;
var bullet_width = 8;
var bullet_inc = battle_box_width / bullet_width;
var excl = irandom_range(1, (battle_box_width / bullet_inc) - 1);
do
dir = choose("top", "bottom", "left", "right");
until (dir != dir_last);
dir_last = dir;
var j = 0;
var vsp = 0;
var hsp = 0;
for (var i = 16; i < (battle_box_width - 12); i += bullet_inc)
{
j += 1;
if (j != excl)
{
var xx, yy;
switch (dir)
{
case "top":
xx = battle_box.bbox_left + i;
yy = battle_box.bbox_top - 20;
vsp = 3;
break;
case "bottom":
xx = battle_box.bbox_left + i;
yy = battle_box.bbox_bottom + 20;
vsp = -3;
break;
case "left":
xx = battle_box.bbox_left - 20;
yy = battle_box.bbox_top + i;
hsp = 3;
break;
case "right":
xx = battle_box.bbox_right + 20;
yy = battle_box.bbox_top + i;
hsp = -3;
break;
}
show_debug_message(dir);
var bullet = instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_ceroba_flower_bullet_pacifist);
bullet.vspeed = vsp;
bullet.hspeed = hsp;
}
}
alarm[0] = 35;
|