alarm[0]audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread
if (bullet_spread_inc == true)
{
if (bullet_spread < bullet_spread_max)
bullet_spread += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread > ((-bullet_spread_max) - bullet_spread_amount / 2))
bullet_spread -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread += (bullet_spread_amount / 2)
}
alarm[0] = 2
image_xscale = 1.5
image_yscale = 1.5