1 |
audio_play_sound(snd_enemy_bullet_shot, 1, 0); |
2 |
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet); |
3 |
bullet.speed = bullet_speed; |
4 |
bullet.direction = point_direction(x, y, 320, 320) + bullet_spread; |
5 |
if (bullet_spread_inc == true) |
6 |
{ |
7 |
if (bullet_spread < bullet_spread_max) |
8 |
{ |
9 |
bullet_spread += bullet_spread_amount; |
10 |
} |
11 |
else |
12 |
{ |
13 |
bullet_spread_inc = false; |
14 |
bullet_spread -= (bullet_spread_amount / 2); |
15 |
} |
16 |
} |
17 |
else if (bullet_spread > (-bullet_spread_max - (bullet_spread_amount / 2))) |
18 |
{ |
19 |
bullet_spread -= bullet_spread_amount; |
20 |
} |
21 |
else |
22 |
{ |
23 |
bullet_spread_inc = true; |
24 |
bullet_spread += (bullet_spread_amount / 2); |
25 |
} |
26 |
alarm[0] = 2;gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_0.gmlaudio_play_sound(snd_enemy_bullet_shot, 1, 0);
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
bullet.speed = bullet_speed;
bullet.direction = point_direction(x, y, 320, 320) + bullet_spread;
if (bullet_spread_inc == true)
{
if (bullet_spread < bullet_spread_max)
{
bullet_spread += bullet_spread_amount;
}
else
{
bullet_spread_inc = false;
bullet_spread -= (bullet_spread_amount / 2);
}
}
else if (bullet_spread > (-bullet_spread_max - (bullet_spread_amount / 2)))
{
bullet_spread -= bullet_spread_amount;
}
else
{
bullet_spread_inc = true;
bullet_spread += (bullet_spread_amount / 2);
}
alarm[0] = 2;
image_xscale = 1.5;
image_yscale = 1.5; |
27 |
image_xscale = 1.5; |
28 |
image_yscale = 1.5; |