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gml_Object_obj_battle_enemy_attack_crispy_slash_warning_1_Step_0

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1
counter += image_speed
2
switch counter
3
{
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    case 1.6:
5
    case 2.8:
6
    case 4:
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        audio_play_sound(snd_bullet_warning, 20, 0)
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        break
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}