| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | image_angle = 0; |
| 5 | image_alpha = 0; |
| 6 | if (x < (obj_dialogue_box_battle_transformation_any.bbox_right + (obj_dialogue_box_battle_transformation_any.sprite_width / 2))) |
| 7 | image_angle_sign = 1; |
| 8 | else |
| 9 | image_angle_sign = -1; |
| 10 | image_angle_increase = 1 * image_angle_sign; |
| 11 | hsp = 0; |
| 12 | vsp = 0; |
| 13 | hsp_bounce = irandom_range(-2, 2); |
| 14 | jump_speed = 7.5; |
| 15 | grav = 0.5; |
| 16 | terminal_velocity = 10; |
| 17 | can_move = false; |
| 18 | can_vanish = false; |
| 19 | can_bounce = true; |
| 20 | while (bbox_left < (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
| 21 | x += 1; |
| 22 | while (bbox_right > (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
| 23 | x -= 1; |