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gml_Object_obj_battle_enemy_attack_dalv_lightning_bolt_Alarm_0

(view raw script w/o annotations or w/e)
1
angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)
2
image_angle = angle
3
move = true
4
audio_play_sound(snd_undertale_swoosh, 1, 0)