Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_decibat_wave_orange_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("decibat", "void", "void")
2
if (x < obj_dialogue_box_battle_transformation_any.x)
3
{
4
    image_xscale = 0.2
5
    image_yscale = 0.2
6
    image_xscale_increase = 0.1
7
    image_yscale_increase = 0.1
8
    x_speed = 6
9
}
10
else
11
{
12
    image_xscale = -0.2
13
    image_yscale = 0.2
14
    image_xscale_increase = -0.1
15
    image_yscale_increase = 0.1
16
    x_speed = -6
17
}
18
fade = false
19
alarm[0] = 40
alarm[0]

fade = true
20
if (global.enemy_attack == "Decibat Wave Orange")
21
    audio_play_sound(snd_decibat3bigwaves, 20, 0)
22
else
23
    audio_play_sound(snd_decibat1bigwave, 20, 0)