| 1 | 
        damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction  scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
    var enemy_count = global.enemy_count;
    if (global.battle_enemy_name_1 == arg0)
        return 1;
    else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
        return 2;
    else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
        return 3;
    else
        return 0;
}  ("decibat", "void", "void");  | 
    
    
    
        | 2 | 
        if (x < obj_dialogue_box_battle_transformation_any.x)  | 
    
    
    
        | 3 | 
        { | 
    
    
    
        | 4 | 
            image_xscale = 0.2;  | 
    
    
    
        | 5 | 
            image_yscale = 0.2;  | 
    
    
    
        | 6 | 
            image_xscale_increase = 0.1;  | 
    
    
    
        | 7 | 
            image_yscale_increase = 0.1;  | 
    
    
    
        | 8 | 
            x_speed = 6;  | 
    
    
    
        | 9 | 
        }  | 
    
    
    
        | 10 | 
        else  | 
    
    
    
        | 11 | 
        { | 
    
    
    
        | 12 | 
            image_xscale = -0.2;  | 
    
    
    
        | 13 | 
            image_yscale = 0.2;  | 
    
    
    
        | 14 | 
            image_xscale_increase = -0.1;  | 
    
    
    
        | 15 | 
            image_yscale_increase = 0.1;  | 
    
    
    
        | 16 | 
            x_speed = -6;  | 
    
    
    
        | 17 | 
        }  | 
    
    
    
        | 18 | 
        fade = false;  | 
    
    
    
        | 19 | 
        alarm[0] = 40;  | 
    
    
    
        | 20 | 
        if (global.enemy_attack == "Decibat Wave Orange")  | 
    
    
    
        | 21 | 
            audio_play_sound(snd_decibat3bigwaves, 20, 0);  | 
    
    
    
        | 22 | 
        else  | 
    
    
    
        | 23 | 
            audio_play_sound(snd_decibat1bigwave, 20, 0);  |