1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("dunebud a", "dunebud b", "dunebud c") |
2 |
id_dunebud_enemy = global.id_store |
3 |
global.id_store = id |
4 |
with (id_dunebud_enemy) |
5 |
id_dunebud_attack = global.id_store |
6 |
id_dunebud_particles = -4 |
7 |
side = 0 |
8 |
if (id_dunebud_enemy.id_dunebud.sprite_index == spr_dunebud_critical) |
9 |
critical = true |
10 |
else |
11 |
critical = false |
12 |
if (critical == true) |
13 |
{ |
14 |
sprite_rise[0] = spr_dunebud_attack_rise_c_r |
15 |
sprite_rise[1] = spr_dunebud_attack_rise_c |
16 |
sprite_sink[0] = 1838 |
17 |
sprite_sink[1] = 1826 |
18 |
sprite_move[0] = 1839 |
19 |
sprite_move[1] = 1827 |
20 |
} |
21 |
else |
22 |
{ |
23 |
sprite_rise[0] = spr_dunebud_attack_rise_r |
24 |
sprite_rise[1] = spr_dunebud_attack_rise |
25 |
sprite_sink[0] = 1829 |
26 |
sprite_sink[1] = 1817 |
27 |
sprite_move[0] = 1832 |
28 |
sprite_move[1] = 1818 |
29 |
} |
30 |
sprite_fly_begin[0] = 1833 |
31 |
sprite_fly_begin[1] = 1819 |
32 |
sprite_fly[0] = 1834 |
33 |
sprite_fly[1] = 1821 |
34 |
sprite_fly_end[0] = 1835 |
35 |
sprite_fly_end[1] = 1823 |
36 |
sprite_index = sprite_rise[side] |
37 |
image_speed_rise = (1/3) |
38 |
image_speed_sink = (1/3) |
39 |
if (critical == true) |
40 |
image_speed_move = 0.16666666666666666 |
41 |
else |
42 |
image_speed_move = (1/3) |
43 |
image_speed_fly_begin = (1/3) |
44 |
image_speed_fly = 0 |
45 |
image_speed_fly_end = (1/3) |
46 |
image_speed = image_speed_rise |
47 |
image_index = 0 |
48 |
can_sink = false |
49 |
alarm[0] = 180 |
50 |
if (global.battle_enemy_name == "dunebud duo") |
51 |
alarm[0] = 220 |
52 |
state = "animate" |
53 |
if (critical == true) |
54 |
{ |
55 |
move_max = 1 |
56 |
move_accel = 0.16666666666666666 |
57 |
move_speed = 0 |
58 |
move_sign = 0 |
59 |
} |
60 |
else |
61 |
{ |
62 |
move_max = 6 |
63 |
move_accel = 1 |
64 |
move_speed = 0 |
65 |
move_sign = 0 |
66 |
} |
67 |
fly_speed = 10 |