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gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_bucket_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("dunebud a", "dunebud b", "dunebud c")
2
image_alpha = 0
3
no_loop_alarm = false
4
state = 0
5
appear_alarm = 20
6
fall_speed = 12
7
fall_alarm = 20
8
default_x = x
9
shake_x_current = 0
10
shake_increase = 1
11
shake_direction = -1
12
shake_width_max = 1
13
lift_y_current = 0
14
lift_speed = 1
15
lift_height_max = 15
16
shake_alarm = 20
17
rise_speed = 12