| 1 |
if (fade_in == true) |
| 2 |
{ |
| 3 |
if (image_alpha < 1) |
| 4 |
{ |
| 5 |
image_alpha += 0.2; |
| 6 |
if (image_alpha >= 1) |
| 7 |
{ |
| 8 |
image_alpha = 1; |
| 9 |
fade_in = false; |
| 10 |
} |
| 11 |
} |
| 12 |
} |
| 13 |
x += rolling_speed; |
| 14 |
image_angle += rolling_speed_angle; |
| 15 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 16 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 17 |
time_elapsed += time_increase; |
| 18 |
if (time_elapsed >= time_max) |
| 19 |
{ |
| 20 |
time_elapsed = 0; |
| 21 |
max_rise = irandom_range(bheight_min, bheight_max); |
| 22 |
time_max = max_rise * bheight_ratio; |
| 23 |
} |
| 24 |
y = default_y + animation_disjoint_y; |
| 25 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any)) |
| 26 |
can_vanish = true; |
| 27 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && can_vanish == true) |
| 28 |
{ |
| 29 |
fade_in = false; |
| 30 |
if (image_alpha > 0) |
| 31 |
{ |
| 32 |
image_alpha -= 0.2; |
| 33 |
if (image_alpha < 0) |
| 34 |
image_alpha = 0; |
| 35 |
if (image_alpha == 0) |
| 36 |
instance_destroy(); |
| 37 |
} |
| 38 |
} |