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gml_Object_obj_battle_enemy_attack_el_bailador_dance_Other_11

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1
state = 2
2
sign_modifier_move = (-sign_modifier_move)
3
sprite_index = id_el_bailador.sprite_index
4
image_speed = 0
5
image_index = 0
6
image_xscale = default_xscale
7
image_yscale = default_yscale