1 |
stage_master = obj_battle_enemy_attack_el_bailador_stage_master |
2 |
smoke_direction = stage_master.smoke_direction |
3 |
var scale_max = 1 |
4 |
var scale_min = 0.5 |
5 |
var default_y = stage_master.default_y |
6 |
var smoke_y_diff_min = stage_master.smoke_y_diff_min |
7 |
var smoke_y_diff_max = stage_master.smoke_y_diff_max |
8 |
var scale = scale_min + (scale_max - scale_min) * ((y - (default_y + smoke_y_diff_min)) / (smoke_y_diff_max - smoke_y_diff_min)) |
9 |
image_xscale = smoke_direction * scale |
10 |
image_yscale = scale |
11 |
smoke_speed = 2 |
12 |
smoke_alpha = 1 |
13 |
smoke_alpha_dec = 0.015 |
14 |
image_alpha = stage_master.image_alpha * smoke_alpha |