1 | attack_interval = room_speed * 0.7 |
2 | attack_count = 1 |
3 | spawn_x_last = 0 |
4 | attack_started = false |
5 | attack_can_end = false |
6 | block_successful = false |
7 | instance_create_depth(320, (obj_heart_battle_fighting_parent.y - 40), -100, obj_axis_tutorial_arrows) |