1 | if ((!instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss)) && attack_can_end == true) |
2 | { |
3 | if (!alarm[1]) |
4 | alarm[1] = 15 |
5 | } |
6 | if instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect) |
7 | block_successful = true |
8 | if (obj_heart_battle_fighting_parent.x != obj_heart_battle_fighting_parent.xstart) |
9 | { |
10 | if (!attack_started) |
11 | { |
12 | alarm[0] = 30 |
13 | attack_started = true |
14 | } |
15 | } |