| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("goosic a", "goosic b", "void"); |
| 4 |
var box_width = obj_dialogue_box_battle_transformation_any.sprite_width - 6; |
| 5 |
eq_bar_number = 5; |
| 6 |
eq_bar_gap = 2; |
| 7 |
eq_bar_width = (box_width / eq_bar_number) - (eq_bar_gap * 2); |
| 8 |
eq_bar_height[eq_bar_number] = 2; |
| 9 |
eq_bar_height_target[eq_bar_number] = 2; |
| 10 |
eq_bar_height_max = obj_dialogue_box_battle_transformation_any.sprite_height - 10; |
| 11 |
eq_bar_height_min = 2; |
| 12 |
scene = -1; |
| 13 |
cutscene_timer = 0; |
| 14 |
eq_bar_draw_warning_bars = false; |
| 15 |
lerp_speed = 0.25; |
| 16 |
eq_bar_low_max = 2; |
| 17 |
eq_bar_low_current = 0; |
| 18 |
eq_bar_hi_max = 3; |
| 19 |
eq_bar_hi_current = 0; |
| 20 |
eq_bar_collidable = eq_bar_height_max - 20; |
| 21 |
attack_number_max = 5; |