1 |
if (image_alpha < 1) |
2 |
image_alpha += 0.2 |
3 |
vspeed += 0.33 |
4 |
if (vspeed > fall_speed) |
5 |
vspeed = fall_speed |
6 |
var box = 3154 |
7 |
if (y >= (box.bbox_bottom - 12)) |
8 |
{ |
9 |
instance_destroy() |
10 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (6, 6) |
11 |
var break_sound = audio_play_sound(snd_rock_break, 1, 0) |
12 |
audio_sound_gain(break_sound, 0.7, 0) |
13 |
for (var i = 0; i < 2; i++) |
14 |
{ |
15 |
var debris = instance_create_depth(x, y, (depth - 1), obj_battle_enemy_attack_falling_boulders_boulder_piece) |
16 |
debris.hspeed = -2 + i * 4 |
17 |
} |
18 |
} |