1 | var box = obj_dialogue_box_battle_transformation_any |
2 | instance_create(irandom_range((box.bbox_left + 10), (box.bbox_right - 10)), (box.bbox_top - 60), obj_battle_enemy_attack_falling_boulders_boulder) |
3 | boulder_spawned_count += 1 |
4 | if (boulder_spawned_count <= 6) |
5 | alarm[0] = 19 |
6 | else |
7 | alarm[1] = 45 |