| 1 | var box = 3154; |
| 2 | instance_create(irandom_range(box.bbox_left + 10, box.bbox_right - 10), box.bbox_top - 60, obj_battle_enemy_attack_falling_boulders_boulder); |
| 3 | boulder_spawned_count += 1; |
| 4 | if (boulder_spawned_count <= 6) |
| 5 | alarm[0] = 19; |
| 6 | else |
| 7 | alarm[1] = 45; |