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gml_Object_obj_battle_enemy_attack_flier_fly_top_left_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("flier a", "flier b", "flier c")
2
image_speed = 0
3
image_index = 0
4
image_alpha = 0
5
random_number = irandom_range(0, 2)
6
x_speed = 0.75 * (1 + random_number / 4)
7
starting_position_x = x
8
starting_position_y = y
9
animation_disjoint_x = 0
10
animation_disjoint_y = 0
11
can_move = false
12
can_vanish = false
13
no_loop_switch = false
14
sign_modifier = 1
15
time_elapsed = 0
16
time_max = 70
17
time_increase = 1
18
max_rise = obj_dialogue_box_battle_transformation_any.sprite_height - 20