1 |
var box = obj_dialogue_box_battle_transformation_any |
2 |
if (!green_flower_spawned) |
3 |
{ |
4 |
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3)) |
5 |
{ |
6 |
instance_create(choose((box.bbox_left - 40), (box.bbox_right + 40)), irandom_range((box.bbox_top - 15), box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green) |
7 |
green_flower_spawned = true |
8 |
alarm[0] = 30alarm[0]var box = obj_dialogue_box_battle_transformation_any
if (!green_flower_spawned)
{
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
{
instance_create(choose((box.bbox_left - 40), (box.bbox_right + 40)), irandom_range((box.bbox_top - 15), box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green)
green_flower_spawned = true
alarm[0] = 30
return;
}
}
instance_create(choose((box.bbox_left - 40), (box.bbox_right + 40)), irandom_range((box.bbox_top - 60), box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower)
flower_spawned_count += 1
if (flower_spawned_count >= flower_spawned_max)
alarm[1] = 30
else
alarm[0] = 22 |
9 |
return; |
10 |
} |
11 |
} |
12 |
instance_create(choose((box.bbox_left - 40), (box.bbox_right + 40)), irandom_range((box.bbox_top - 60), box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower) |
13 |
flower_spawned_count += 1 |
14 |
if (flower_spawned_count >= flower_spawned_max) |
15 |
alarm[1] = 30 |
16 |
else |
17 |
alarm[0] = 22alarm[0]var box = obj_dialogue_box_battle_transformation_any
if (!green_flower_spawned)
{
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
{
instance_create(choose((box.bbox_left - 40), (box.bbox_right + 40)), irandom_range((box.bbox_top - 15), box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green)
green_flower_spawned = true
alarm[0] = 30
return;
}
}
instance_create(choose((box.bbox_left - 40), (box.bbox_right + 40)), irandom_range((box.bbox_top - 60), box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower)
flower_spawned_count += 1
if (flower_spawned_count >= flower_spawned_max)
alarm[1] = 30
else
alarm[0] = 22 |