|
1
|
var box = 3155;
|
|
2
|
if (!green_flower_spawned)
|
|
3
|
{
|
|
4
|
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
|
|
5
|
{
|
|
6
|
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green);
|
|
7
|
green_flower_spawned = true;
|
|
8
|
alarm[0] = 30; gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_0.gml
var box = 3155;
if (!green_flower_spawned)
{
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
{
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green);
green_flower_spawned = true;
alarm[0] = 30;
exit;
}
}
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower);
flower_spawned_count += 1;
if (flower_spawned_count >= flower_spawned_max)
alarm[1] = 30;
else
alarm[0] = 22;
|
|
9
|
exit;
|
|
10
|
}
|
|
11
|
}
|
|
12
|
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower);
|
|
13
|
flower_spawned_count += 1;
|
|
14
|
if (flower_spawned_count >= flower_spawned_max)
|
|
15
|
alarm[1] = 30; gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_1.gml
instance_destroy();
|
|
16
|
else
|
|
17
|
alarm[0] = 22; gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_0.gml
var box = 3155;
if (!green_flower_spawned)
{
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
{
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green);
green_flower_spawned = true;
alarm[0] = 30;
exit;
}
}
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower);
flower_spawned_count += 1;
if (flower_spawned_count >= flower_spawned_max)
alarm[1] = 30;
else
alarm[0] = 22;
|