| 1 |
var box = 3154; |
| 2 |
if (!green_flower_spawned) |
| 3 |
{ |
| 4 |
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3)) |
| 5 |
{ |
| 6 |
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green); |
| 7 |
green_flower_spawned = true; |
| 8 |
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_0.gmlvar box = 3154;
if (!green_flower_spawned)
{
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
{
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green);
green_flower_spawned = true;
alarm[0] = 30;
exit;
}
}
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower);
flower_spawned_count += 1;
if (flower_spawned_count >= flower_spawned_max)
alarm[1] = 30;
else
alarm[0] = 22; |
| 9 |
exit; |
| 10 |
} |
| 11 |
} |
| 12 |
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower); |
| 13 |
flower_spawned_count += 1; |
| 14 |
if (flower_spawned_count >= flower_spawned_max) |
| 15 |
alarm[1] = 30; |
| 16 |
else |
| 17 |
alarm[0] = 22;gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_0.gmlvar box = 3154;
if (!green_flower_spawned)
{
if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
{
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green);
green_flower_spawned = true;
alarm[0] = 30;
exit;
}
}
instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower);
flower_spawned_count += 1;
if (flower_spawned_count >= flower_spawned_max)
alarm[1] = 30;
else
alarm[0] = 22; |