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gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_0

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var box = 3154;
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if (!green_flower_spawned)
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{
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    if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3))
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    {
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        instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green);
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        green_flower_spawned = true;
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        alarm[0] = 30;
gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_0.gml

var box = 3154; if (!green_flower_spawned) { if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3)) { instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green); green_flower_spawned = true; alarm[0] = 30; exit; } } instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower); flower_spawned_count += 1; if (flower_spawned_count >= flower_spawned_max) alarm[1] = 30; else alarm[0] = 22;
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        exit;
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    }
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}
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instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower);
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flower_spawned_count += 1;
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if (flower_spawned_count >= flower_spawned_max)
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    alarm[1] = 30;
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else
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    alarm[0] = 22;
gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_creator_Alarm_0.gml

var box = 3154; if (!green_flower_spawned) { if ((flower_spawned_count > 1 && irandom(10) == 1) || flower_spawned_count == (flower_spawned_max - 3)) { instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 15, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green); green_flower_spawned = true; alarm[0] = 30; exit; } } instance_create(choose(box.bbox_left - 40, box.bbox_right + 40), irandom_range(box.bbox_top - 60, box.bbox_bottom), obj_battle_enemy_attack_flowergirls_falling_flowers_flower); flower_spawned_count += 1; if (flower_spawned_count >= flower_spawned_max) alarm[1] = 30; else alarm[0] = 22;