| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
image_speed = 0.4; |
| 4 |
image_index = 3; |
| 5 |
var boom = audio_play_sound(snd_ceroba_boom, 20, 0); |
| 6 |
audio_sound_set_track_position(boom, 0.35); |
| 7 |
alarm[0] = 3 / image_speed; |
| 8 |
screenshake = false; |
| 9 |
screenshake_max = 5; |
| 10 |
var pellet_number = 12; |
| 11 |
var pellet_number_inc = 30; |
| 12 |
for (var i = 0; i < pellet_number; i++) |
| 13 |
{ |
| 14 |
var bullet = instance_create_depth(x, y, -1000, obj_battle_enemy_attack_fpellets_simple); |
| 15 |
bullet.direction = (i + 1) * pellet_number_inc; |
| 16 |
bullet.speed = 7; |
| 17 |
} |
| 18 |
var xx = obj_flowey_1_attack_10_creator.flowey_face_x; |
| 19 |
var yy = obj_flowey_1_attack_10_creator.flowey_face_y; |
| 20 |
if (rectangle_in_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, xx - 124, yy - 84, xx + 124, yy + 84)) |
| 21 |
obj_flowey_1_attack_10_creator.flowey_hit = true; |