1 |
if live_call() |
2 |
return global.live_result; |
3 |
image_speed = 0.4 |
4 |
image_index = 3 |
5 |
var boom = audio_play_sound(snd_ceroba_boom, 20, 0) |
6 |
audio_sound_set_track_position(boom, 0.35) |
7 |
alarm[0] = 3 / image_speedalarm[0]instance_create(x, y, obj_battle_enemy_attack_guardener_dynamite_ring)
screenshake = true |
8 |
screenshake = false |
9 |
screenshake_max = 5 |
10 |
var pellet_number = 12 |
11 |
var pellet_number_inc = 30 |
12 |
for (var i = 0; i < pellet_number; i++) |
13 |
{ |
14 |
var bullet = instance_create_depth(x, y, -1000, obj_battle_enemy_attack_fpellets_simple) |
15 |
bullet.direction = (i + 1) * pellet_number_inc |
16 |
bullet.speed = 7 |
17 |
} |
18 |
var xx = obj_flowey_1_attack_10_creator.flowey_face_x |
19 |
var yy = obj_flowey_1_attack_10_creator.flowey_face_y |
20 |
if rectangle_in_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, (xx - 124), (yy - 84), (xx + 124), (yy + 84)) |
21 |
obj_flowey_1_attack_10_creator.flowey_hit = true |