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gml_Object_obj_battle_enemy_attack_fpellets_simple_Draw_0

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1
if live_call()
2
    return global.live_result;
3
draw_sprite_ext(sprite_index, image_index, (x - 1), y, 1, 1, 0, c_black, image_alpha)
4
draw_sprite_ext(sprite_index, image_index, (x - 1), (y - 1), 1, 1, 0, c_black, image_alpha)
5
draw_sprite_ext(sprite_index, image_index, x, (y - 1), 1, 1, 0, c_black, image_alpha)
6
draw_sprite_ext(sprite_index, image_index, (x + 1), (y - 1), 1, 1, 0, c_black, image_alpha)
7
draw_sprite_ext(sprite_index, image_index, (x + 1), y, 1, 1, 0, c_black, image_alpha)
8
draw_sprite_ext(sprite_index, image_index, (x + 1), (y + 1), 1, 1, 0, c_black, image_alpha)
9
draw_sprite_ext(sprite_index, image_index, x, (y + 1), 1, 1, 0, c_black, image_alpha)
10
draw_sprite_ext(sprite_index, image_index, (x - 1), (y + 1), 1, 1, 0, c_black, image_alpha)
11
draw_self()