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gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_3

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1
spawn_notes = true
2
alarm[1] = attack_duration
alarm[1]

if live_call() return global.live_result; audio_pos = "middle" spawn_notes = false speaker_left.image_speed = 0 speaker_right.image_speed = 0 alarm[0] = 30