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gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Destroy_0

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1
instance_destroy(obj_battle_enemy_attack_goosic_speaker)
2
instance_destroy(obj_battle_enemy_attack_goosic_speaker_note)
3
with (obj_dialogue_box_battle_transformation_any)
4
    event_user(0)
5
audio_listener_position(0, 0, 0)