1 | if live_call() |
2 | return global.live_result; |
3 | scr_enable_battle_box_surface |
4 | if (instance_exists(obj_guardener_guy_a) && instance_exists(obj_guardener_guy_b)) |
5 | { |
6 | } |
7 | else |
8 | { |
9 | instance_destroy() |
10 | return; |
11 | } |
12 | scene = 0 |
13 | cutscene_timer = 0 |
14 | shoot_timer = 10 |
15 | shoot_timer_max = 50 |
16 | shoot_count = 4 |
17 | alarm[0] = room_speed * 8 |