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gml_Object_obj_battle_enemy_attack_guardener_attack_10_Create_0

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if live_call()
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    return global.live_result;
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()
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if (instance_exists(obj_guardener_guy_a) && instance_exists(obj_guardener_guy_b))
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{
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}
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else
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{
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    instance_destroy()
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    return;
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}
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scene = 0
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cutscene_timer = 0
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shoot_timer = 10
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shoot_timer_max = 50
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shoot_count = 4
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alarm[0] = room_speed * 8
alarm[0]

scene = 3