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gml_Object_obj_battle_enemy_attack_guardener_attack_2_Alarm_0

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1
var box = obj_dialogue_box_battle_transformation_any
2
var seed = instance_create_depth(grass_spawn_x, (box.bbox_bottom - 4), (obj_heart_battle_fighting_parent.depth - 3), obj_battle_enemy_attack_guardener_seed_grow)
3
seed.direction = 90
4
grass_spawn_x += grass_spawn_inc