1 | var box = obj_dialogue_box_battle_transformation_any |
2 | var seed = instance_create_depth(grass_spawn_x, (box.bbox_bottom - 4), (obj_heart_battle_fighting_parent.depth - 3), obj_battle_enemy_attack_guardener_seed_grow) |
3 | seed.direction = 90 |
4 | grass_spawn_x += grass_spawn_inc |