1 |
var box = obj_dialogue_box_battle_transformation_any |
2 |
switch scene |
3 |
{ |
4 |
case 0: |
5 |
cutscene_wait(0.5) |
6 |
break |
7 |
case 1: |
8 |
var flower = instance_create_depth(320, (box.bbox_bottom - 4), (obj_heart_battle_fighting_parent.depth - 1), obj_guardener_flower) |
9 |
flower.image_xscale = 1 |
10 |
flower.image_yscale = 1 |
11 |
cutscene_advance() |
12 |
break |
13 |
case 2: |
14 |
cutscene_wait(1.8) |
15 |
break |
16 |
case 3: |
17 |
var arm = instance_create_depth((box.bbox_left - 5), (box.bbox_top + 40), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm) |
18 |
arm.launch_dir = "right" |
19 |
arm.image_angle = 90 |
20 |
arm.arm_return = 5 |
21 |
cutscene_advance() |
22 |
break |
23 |
case 4: |
24 |
cutscene_wait(0.4) |
25 |
break |
26 |
case 5: |
27 |
arm = instance_create_depth((box.bbox_left - 5), (box.bbox_top + 70), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm) |
28 |
arm.launch_dir = "right" |
29 |
arm.image_angle = 90 |
30 |
arm.arm_return = 5 |
31 |
cutscene_advance() |
32 |
break |
33 |
case 6: |
34 |
cutscene_wait(0.4) |
35 |
break |
36 |
case 7: |
37 |
arm = instance_create_depth((box.bbox_left - 5), (box.bbox_top + 100), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm) |
38 |
arm.launch_dir = "right" |
39 |
arm.image_angle = 90 |
40 |
arm.arm_return = 5 |
41 |
cutscene_advance() |
42 |
break |
43 |
case 8: |
44 |
cutscene_wait(1) |
45 |
break |
46 |
case 9: |
47 |
obj_guardener_flower.sprite_index = spr_guardener_plant_disappear |
48 |
obj_guardener_flower.image_speed = 1 |
49 |
cutscene_advance() |
50 |
break |
51 |
case 10: |
52 |
cutscene_wait(1.5) |
53 |
break |
54 |
case 11: |
55 |
instance_destroy() |
56 |
break |
57 |
} |