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gml_Object_obj_battle_enemy_attack_guardener_attack_3_Alarm_0

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1
var box = 3154;
2
var seed = instance_create_depth(grass_spawn_x, box.bbox_bottom - 4, obj_heart_battle_fighting_parent.depth - 3, obj_battle_enemy_attack_guardener_seed_grow);
3
seed.direction = 90;
4
grass_spawn_x += grass_spawn_inc;