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gml_Object_obj_battle_enemy_attack_guardener_attack_4_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
var box = obj_dialogue_box_battle_transformation_any
4
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()
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var xx = choose((box.bbox_left + 40), (box.bbox_right - 40))
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var yy = choose((box.bbox_top + 40), (box.bbox_bottom - 40))
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instance_create_depth(xx, yy, (obj_heart_battle_fighting_parent.depth - 2), obj_battle_enemy_attack_guardener_launcher_fadein)