1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | scr_enable_battle_box_surface |
5 | var xx = choose((box.bbox_left + 40), (box.bbox_right - 40)) |
6 | var yy = choose((box.bbox_top + 40), (box.bbox_bottom - 40)) |
7 | instance_create_depth(xx, yy, (obj_heart_battle_fighting_parent.depth - 2), obj_battle_enemy_attack_guardener_launcher_fadein) |