1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
scr_enable_battle_box_surface() |
5 |
scene = 0 |
6 |
cutscene_timer = 0 |
7 |
grass_current = 0 |
8 |
grass_spawn_x = box.bbox_left + 30 |
9 |
grass_spawn_y = box.bbox_bottom - 30 |
10 |
grass_spawn_x_ar = [grass_spawn_x, (grass_spawn_x + 40), (grass_spawn_x + 80), (box.bbox_right - 4), (box.bbox_right - 4), (box.bbox_right - 4), (grass_spawn_x + 80), (grass_spawn_x + 40), grass_spawn_x, (box.bbox_left + 4), (box.bbox_left + 4), (box.bbox_left + 4)] |
11 |
grass_spawn_y_ar = [(box.bbox_bottom - 4), (box.bbox_bottom - 4), (box.bbox_bottom - 4), grass_spawn_y, (grass_spawn_y - 40), (grass_spawn_y - 80), (box.bbox_top + 4), (box.bbox_top + 4), (box.bbox_top + 4), (grass_spawn_y - 80), (grass_spawn_y - 40), grass_spawn_y] |
12 |
grass_spawn_direction = [90, 90, 90, 180, 180, 180, 270, 270, 270, 0, 0, 0] |