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gml_Object_obj_battle_enemy_attack_guardener_checker_corrupt_Destroy_0

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1
with (obj_dialogue_box_battle_transformation_any)
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    event_user(0)
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instance_destroy(obj_guardener_flower)
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instance_destroy(obj_battle_enemy_attack_guardener_arm)
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instance_destroy(obj_battle_enemy_attack_guardener_arm_half)
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instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch)
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obj_battle_flowey_body_1.base_sprite = flowey_sprite_original
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obj_battle_flowey_body_1.depth = flowey_depth_original