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gml_Object_obj_battle_enemy_attack_guardener_seed_grow_Other_7

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1
image_speed = 0
2
image_index = image_number - 1
3
var seed = instance_create_depth(x, y, (depth + 1), obj_battle_enemy_attack_guardener_seed)
4
seed.direction = direction
5
audio_play_sound(snd_arc_shoot, 1, 0)