1 | x += (move_speed * attack_direction) |
2 | if (no_loop == false) |
3 | { |
4 | if ((attack_direction == 1 && bbox_left > obj_dialogue_box_battle_transformation_any.bbox_right) || (attack_direction == -1 && bbox_right < obj_dialogue_box_battle_transformation_any.bbox_left)) |
5 | { |
6 | alarm[0] = 20 |
7 | no_loop = true |
8 | } |
9 | } |