1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 |
{ |
3 |
instance_destroy() |
4 |
return; |
5 |
} |
6 |
if (attack_direction == -1) |
7 |
{ |
8 |
run_sprite = spr_battle_enemy_attack_insomnitot_sheep_left |
9 |
jump_sprite = 2259 |
10 |
if (no_loop_sprite_assign == false) |
11 |
{ |
12 |
sprite_index = run_sprite |
13 |
image_speed = image_speed_default |
14 |
image_index = 0 |
15 |
no_loop_sprite_assign = true |
16 |
} |
17 |
} |
18 |
if (state == "run") |
19 |
{ |
20 |
y = draw_position_y |
21 |
event_user(0) |
22 |
} |
23 |
else if (state == "jump") |
24 |
{ |
25 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
26 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)) |
27 |
time_elapsed += time_increase |
28 |
if (time_elapsed >= time_max) |
29 |
{ |
30 |
time_elapsed = 0 |
31 |
sprite_index = run_sprite |
32 |
image_speed = image_speed_default |
33 |
image_index = 0 |
34 |
state = "run" |
35 |
} |
36 |
y = draw_position_y + animation_disjoint_y |
37 |
} |
38 |
x += (move_speed * attack_direction) |
39 |
if ((attack_direction == 1 && bbox_left > obj_dialogue_box_battle_transformation_any.bbox_right) || (attack_direction == -1 && bbox_right < obj_dialogue_box_battle_transformation_any.bbox_left)) |
40 |
{ |
41 |
instance_destroy() |
42 |
return; |
43 |
} |