| 1 | 
        if (!instance_exists(obj_heart_battle_fighting_parent))  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            instance_destroy();  | 
    
    
    
        | 4 | 
            exit;  | 
    
    
    
        | 5 | 
        }  | 
    
    
    
        | 6 | 
        if (attack_direction == -1)  | 
    
    
    
        | 7 | 
        { | 
    
    
    
        | 8 | 
            run_sprite = 2256;  | 
    
    
    
        | 9 | 
            jump_sprite = 2259;  | 
    
    
    
        | 10 | 
            if (no_loop_sprite_assign == false)  | 
    
    
    
        | 11 | 
            { | 
    
    
    
        | 12 | 
                sprite_index = run_sprite;  | 
    
    
    
        | 13 | 
                image_speed = image_speed_default;  | 
    
    
    
        | 14 | 
                image_index = 0;  | 
    
    
    
        | 15 | 
                no_loop_sprite_assign = true;  | 
    
    
    
        | 16 | 
            }  | 
    
    
    
        | 17 | 
        }  | 
    
    
    
        | 18 | 
        if (state == "run")  | 
    
    
    
        | 19 | 
        { | 
    
    
    
        | 20 | 
            y = draw_position_y;  | 
    
    
    
        | 21 | 
            event_user(0);  | 
    
    
    
        | 22 | 
        }  | 
    
    
    
        | 23 | 
        else if (state == "jump")  | 
    
    
    
        | 24 | 
        { | 
    
    
    
        | 25 | 
            game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);  | 
    
    
    
        | 26 | 
            animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math));  | 
    
    
    
        | 27 | 
            time_elapsed += time_increase;  | 
    
    
    
        | 28 | 
            if (time_elapsed >= time_max)  | 
    
    
    
        | 29 | 
            { | 
    
    
    
        | 30 | 
                time_elapsed = 0;  | 
    
    
    
        | 31 | 
                sprite_index = run_sprite;  | 
    
    
    
        | 32 | 
                image_speed = image_speed_default;  | 
    
    
    
        | 33 | 
                image_index = 0;  | 
    
    
    
        | 34 | 
                state = "run";  | 
    
    
    
        | 35 | 
            }  | 
    
    
    
        | 36 | 
            y = draw_position_y + animation_disjoint_y;  | 
    
    
    
        | 37 | 
        }  | 
    
    
    
        | 38 | 
        x += (move_speed * attack_direction);  | 
    
    
    
        | 39 | 
        if ((attack_direction == 1 && bbox_left > obj_dialogue_box_battle_transformation_any.bbox_right) || (attack_direction == -1 && bbox_right < obj_dialogue_box_battle_transformation_any.bbox_left))  | 
    
    
    
        | 40 | 
        { | 
    
    
    
        | 41 | 
            instance_destroy();  | 
    
    
    
        | 42 | 
            exit;  | 
    
    
    
        | 43 | 
        }  |