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gml_Object_obj_battle_enemy_attack_insomnitot_star_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("insomnitot a", "insomnitot b", "insomnitot c")
2
image_alpha = 0
3
can_move = false
4
in_box = false
5
out_box = false
6
move_speed = 4
7
move_speed_max = irandom_range(5, 6)
8
move_speed_increase = (move_speed_max - 4) / 10
9
x_list = ds_list_create()
10
y_list = ds_list_create()
11
in_box_list = ds_list_create()
12
max_points_trail = 10
13
trail_sprite = 2265