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gml_Object_obj_battle_enemy_attack_insomnitot_zzz_big_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("insomnitot a", "insomnitot b", "insomnitot c")
2
starting_point_x = x
3
starting_point_y = y
4
draw_position_x = starting_point_x
5
draw_position_y = starting_point_y
6
y_increase = 4
7
image_speed = 0
8
image_index = 1
9
sign_modifier = -1
10
time_elapsed = 4
11
time_max = 16
12
time_increase = 1
13
max_rise = 10