| 1 | var soul = 2979; |
| 2 | if (instance_exists(soul)) |
| 3 | { |
| 4 | var ghost = instance_create_depth(soul.x, soul.y, soul.depth + 1, obj_slippery_ghost); |
| 5 | ghost.sprite_index = soul.sprite_index; |
| 6 | ghost.image_speed = 0; |
| 7 | } |
| 8 | alarm[0] = 3; |