1 | var soul = obj_heart_battle_fighting_parent |
2 | if instance_exists(soul) |
3 | { |
4 | var ghost = instance_create_depth(soul.x, soul.y, (soul.depth + 1), obj_slippery_ghost) |
5 | ghost.sprite_index = soul.sprite_index |
6 | ghost.image_speed = 0 |
7 | } |
8 | alarm[0] = 3 |