1 | var soul = 2979; |
2 | if (instance_exists(soul)) |
3 | { |
4 | var ghost = instance_create_depth(soul.x, soul.y, soul.depth + 1, obj_slippery_ghost); |
5 | ghost.sprite_index = soul.sprite_index; |
6 | ghost.image_speed = 0; |
7 | } |
8 | alarm[0] = 3; |