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gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_warning_Alarm_0

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var soul = 2979;
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if (instance_exists(soul))
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{
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    var ghost = instance_create_depth(soul.x, soul.y, soul.depth + 1, obj_slippery_ghost);
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    ghost.sprite_index = soul.sprite_index;
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    ghost.image_speed = 0;
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}
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alarm[0] = 3;
gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_warning_Alarm_0.gml

var soul = 2979; if (instance_exists(soul)) { var ghost = instance_create_depth(soul.x, soul.y, soul.depth + 1, obj_slippery_ghost); ghost.sprite_index = soul.sprite_index; ghost.image_speed = 0; } alarm[0] = 3;