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gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_warning_Alarm_0

related scripts: Alarm_0 • Create_0 • Destroy_0 • Step_0

(view raw script w/o annotations or w/e)
1
var soul = 2981;
2
if (instance_exists(soul))
3
{
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    var ghost = instance_create_depth(soul.x, soul.y, soul.depth + 1, obj_slippery_ghost);
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    ghost.sprite_index = soul.sprite_index;
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    ghost.image_speed = 0;
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}
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alarm[0]
 = 3;
gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_warning_Alarm_0.gml

var soul = 2981; if (instance_exists(soul)) { var ghost = instance_create_depth(soul.x, soul.y, soul.depth + 1, obj_slippery_ghost); ghost.sprite_index = soul.sprite_index; ghost.image_speed = 0; } alarm[0]
 = 3;