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gml_Object_obj_battle_enemy_attack_know_cone_fig_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("know cone a", "know cone b", "know cone c")
2
image_speed = 0
3
image_index = 0
4
image_angle = 0
5
x_speed = irandom_range(2, 3)
6
if (x >= obj_dialogue_box_battle_transformation_any.x)
7
    x_speed = (-x_speed)
8
x_speed_decrease = 0.1
9
jump_speed = 0
10
grav = 0.5
11
grav_limit = 10
12
jump_speed_initial = 9
13
jump_speed_initial_decrease = 3
14
can_switch_x = false
15
can_switch_y = false
16
in_box = false
17
no_loop = false