1 | if live_call() |
2 | return global.live_result; |
3 | var soul = obj_heart_battle_fighting_red |
4 | image_index = 1 |
5 | direction = point_direction(x, y, soul.x, soul.y) |
6 | var dir_clamp = 15 |
7 | if (image_xscale == 1) |
8 | direction = clamp(direction, (90 + dir_clamp), (180 - dir_clamp)) |
9 | else |
10 | direction = clamp(direction, dir_clamp, (90 - dir_clamp)) |
11 | speed = 8 |
12 | gravity = 0.25 |